Screens Ideas

Every idea, on a phone.

Swipe a row for its screenshots, tap one to see it big. The most recently changed come first.30 ideas

  1. Launched

    Conjuga

    • One card: turned over, said, and onto the pile
    • A verb and a person: say the form out loud, then tap the card
    • The answer where the verb was, the meaning, why it looks that way, and a sentence
    • The whole table of any verb in any tense; tap a row to hear it
    • Eleven tenses, open one at a time as you learn them, or early by hand
  2. Updated · Launched

    Lift Log

    • Tap each set as it’s done; the rest timer starts with it
    • Every day on one page, every lift in it: what was done, and what each weight moved since last time
    • Write it the way you’d note it, and see last time beside the sets
    • A set short? Tap it again for the reps it took, or its own weight: a step, a jump, or typed
    • Swipe a lift to move it: out of its superset, into another, or to the accessories
    • Done: the day as you’d share it, accessories after the main lifts, a plus where it goes up next time
    • Each lift’s heaviest set, one-rep max and volume: tap a day to read it on every chart
    • Progress: every lift at a glance, and the muscles worked this week
    • Paste your notes, or a Strong, Hevy or FitNotes export: it shows how it read each line
    • Light, dark, or your phone’s: chosen at the foot of the page
  3. Updated · Launched

    Poser

    • A pose coming together: drag a hand and the arm follows, drag the hips and the weight shifts, walk round it
    • 65 poses after sculpture, fashion, ballet and fighting games: tap one and the figure takes it
    • Tap any part to turn its joint by hand; the hands have shapes of their own, a claw to a pinch
    • Five studio lights, Caravaggio's one hard light among them, or drag the sun round the figure
    • Values: the figure in two, three or four tones, the light and shadow as a squint groups them
    • A daily exercise: one pose a day, the same for everyone, about 13 minutes
    • The study, the clock a guide: when it's done, the day's aid shows over the figure to check against
  4. Updated · Launched

    Brainrotpedia

    • Swipe up for the next fact: each one read out, captioned word by word, over its own 3D
    • A typhoon gets a storm chaser racing a tornado; a volcano, a flood and an earthquake get rides of their own
    • An element gets a Bohr atom with its own number of electrons, and its tile from the periodic table
    • Books and writers get a pop-up book, its pieces folding up from the gutter as the page opens
    • Space facts fly through a made-up solar system, past asteroids and planets
    • Food and things go under the hydraulic press
    • Battles get a sand table: red and blue advancing, guns firing, a siege ringing a walled town
    • Films play on a cinema screen (the article's picture, when there's a network)
    • People get an endless domino run, or first-person parkour; the heart saves the fact
    • The comments: half noise, half real sentences from further down the article
    • Everything you've hearted, kept in this browser
    • Caption size, narration speed, reduced motion, captions only, and which themes are in the feed
  5. Updated · Launched

    Tak Table

    • The opening of a game: stones go down, then a stack moves and grows
    • Home: Quick Play, a custom game, the credits and settings, and eight short lessons if you're new
    • A custom game: who sits where, the board, and the options
    • Each player picks a look: Billow and Shard are Ricky's own 3D-printed pieces
    • Billow against Shard on a checkered oak board, each player's panel facing them across the table
    • Lift a stack you top and the squares it can reach light up
    • Press and hold any stack to see what's in it, top to bottom
    • A road from a1 to e1: the win, the points, and the running score
    • The game archive: who has beaten whom, and every game to replay, kept on this device
    • Eight lessons, one move each: this one spreads a stack across the board
  6. Launched

    Jailbreak Golf

    • B1, the Cell Block: roll through the light all you like, but never stop in it
    • Lights out: you're a golf ball, and the only way out of here is down
    • Drag back and let go, the way you'd pull a slingshot
    • The Laundry: drop into a cart gently and it carries you, hidden
    • The Kitchen in Scout: the whole floor, and where every guard is headed
    • The Workshop: make a noise outside the din of the presses and the alarm lamps come on
    • The Boiler Room: steam hides you while it blows, and carries you
    • The Sewers in Scout: the water carries you, but a drifting ball is easy to see
    • The night's scorecard so far, and any floor you've reached to play again
    • Out under the wall: the night's strokes against par, ready to share as a paper scorecard
  7. Updated · Launched

    Midnight Drive-In

    • A turn on the Ferris wheel, looking out over the lot to the screen
    • You come in at the Fairground gate, under the marquee, the promenade ahead with its rides and lights
    • The promenade loops round a green, every ride's entrance on it under a lit arch
    • Watch the film from the top of the Ferris wheel: your car stops there, the lot goes quiet
    • The Night Owl's lift hill faces the screen too: Watch the film and your car waits at the top
    • Find a spot in front of the screen and watch: it plays films around the clock
    • Starlite Row: eleven games, tickets for playing them, and a prize counter
    • Every game is played up close, with a high score board that remembers your initials
    • Bumper cars: a minute of tag for the star against the regulars
    • Twelve holes of mini golf, par 32: a ramp, a sweeper, a tube under a wall, and the course record up on the starter's hut
    • Vi at the prize counter swaps your tickets for prizes. The staff, the regulars and folk out for the night all talk
    • A carousel by the picnic grove. Climb on and ride it as long as you like
  8. Updated · Launched

    Klay

    • A ball made into a face: a nose pulled out, eyes and a smile pressed in, ears built up with Mirror on, rosy cheeks
    • A nose pulled out with Hook, eyes and a smile pressed in with Dent, ears built up with Bump (Mirror makes the second), cheeks painted
    • New, from the menu: Mesh, Blob or Fine clay, then a ball, an egg, a head or a slab, or a mug, bowl, gear or vase already begun. Undo brings the old clay back
    • An armoured trooper in fine blob clay, opened from a link: anyone can carry on with it. Size and Steady stand down the left edge
    • Print: the size it will be, a flat bottom to stand on, solid or hollow; STL, or 3MF with the paint, under Printer settings. The clay steps up out of its way
    • Focus: every control steps aside but one, and the whole screen is clay. A four-finger tap does it too
  9. Updated · Launched

    Starlock

    • Round 7, on Ada's phone: the 3D Lock-On Reveal, as it plays
    • Home: open a room, join one with its code, play against bots, or make this screen the table
    • How a round works, on the home screen
    • Refit: fight over the shared Charge, or fund your ship's ideas in Engineering. Nobody sees what you chose until the reveal
    • Scavenge: roll, reroll once, claim a tile your dice make (a pair gets a Spark). Two captains claiming the same tile get nothing
    • Engineering: your ship's ideas in three lanes, Common, Uncommon and Rare, each with what it needs. Buy as many as you can afford
    • Any command, up close: what it needs, what it does, what it costs
    • Engineering: keep a die for the Command Phase, pick what to buy, lock in
    • The Refit results: who claimed what, who was contested, who bought what. The feed opens by itself under the sweep
    • Command: the viewscreen up top (the sweep, and one ship's feed in 3D). Five public dice, two rerolls; the commands your dice make light up
    • Your commands are a hand of cards in one row, the lit ones first. Pick one, pick a rival to aim at, lock in. Nobody sees it until everyone has
    • The viewscreen: the long-range sweep (the fleet closes in as the Charge runs dry), and a feed of one ship: Forgelight, its real 3D ship, damaged to its hull. Tap any contact to watch it
    • Game over: 15 VP from reactors, or the last ship flying. The host can start a rematch
    • After the reveal: who fired what at whom, and what it did
    • The 3D Lock-On Reveal on a phone: every command flips at once and the shots fly, in each captain's color
    • Everything has landed: badges on each ship, and a log along the bottom, worst first
    • Play against bots: no room, no network. Each captain always plays the same way
    • A room: the host's phone shows the code and a QR code; bots can take any free seat
  10. Updated · Launched

    Jellybrawl

    • Just this phone: the game live on top, the controls below, like a DS
    • Joining: scan the QR code, type a name
    • Add your face: a selfie or a doodle
    • The VIP's phone: one button, Everyone's here
    • Accessibility settings: motion, CRT filter, text size, color-blind shapes…
    • The VIP picks on their phone…
    • …and everyone else votes on theirs
    • …while each phone shows its player's role, and READY
    • …on their phone
    • …from the waiting screen
    • …and a rematch button for the VIP
    • A phone that isn't on the TV's Wi-Fi is asked how it's playing
  11. Updated · Launched

    Ball Tag

    • STOP, a curve, a hit, on a phone held upright
    • Join with the code on the TV, or play solo against bots
    • How to play, the first time
    • A face for your figure: a selfie, or drawn with a finger
    • Solo: how many bots, and how good
    • Your thumb down anywhere is the stick; the camera keeps the ball ahead
    • IT, with the ball: call STOP (or shout it)
    • Aiming: hold the pad, then swipe; the trail shows the throw it reads (gold: a curve)
    • Frozen, IT's eyes on you: plant a foot to pivot, or duck
    • Hit: knocked flying, with the broadcast's caption
  12. Updated · Launched

    Sock Puppet

    • Pip reads a script with mood tags: happy, sad, angry, surprised, happy again
    • Type a line and tap Say it. The caption lights up each word as it's said
    • The puppets: Pip, Bolt, Mochi, Monolith and Sprocket, each on a set of their own
    • Bolt, a robot talk-show host, behind his desk
    • Drop in an audio or video file and Sprocket lip-syncs to it
    • Scene: a tall frame, and Monolith holding a mood from the row of faces
    • Footnote, an owl sculpted in Klay, in his library after hours
  13. Launched

    Inkfolk

    • Walk the world; someone spots you, and it is a battle: your card and theirs, on the table
    • The Journey: you are a census taker. Walk Census Town by tap, drag or arrow keys
    • Everyone has something to say, and anyone who spots you may ask for a fight
    • Each place wears two of Inkfolk's inks, or one: this is Gym Town, with its park
    • The ledger counts the 33 people, one for each starter, as you trade cards
    • A stamp book to fill: story stamps, errands for townsfolk, and odd corners with something to read
    • Townsfolk have errands: carry a form, fetch a roll, find a whistle. Each one earns a stamp or a key
    • The To do page says what you are carrying and where it goes
    • Under the City: the Metro does not run, but somebody still keeps the platform clean
    • Make a trading card that's yours: you draw it
    • Two of the three colors are dealt to you: pick one
    • Pick one of six. Each ability brings its own toughness; rare ones shimmer
    • Never a blank page: a faint shape to draw over
    • Your color's shades, plus black and white. Hold still to snap a circle; mirror the ears
    • Stamps: eyes, ears, a grin, a heart. Drag one into place; one undo takes the whole stamp back
    • Premade backgrounds in your color's shades, quiet enough to draw over. Brushes, shapes and patterned fills have their own tabs
    • Your card, in 3D: turn it and the gloss catches the light (rare cards shimmer)
    • Tap it to flip it: the back is yours, with your link
    • Battle: your card leads six more on a 3D table. Cards fly in, lunge, and fall when they're knocked out
    • Tap a card to pick it: the lit slots are the legal moves. Tap a card's sheet to look closer
  14. Launched

    Chore Chart

    • Type into a blank row and it becomes a chore
    • Start from a household like yours, or a blank sheet
    • Write the chores straight onto the chart
    • Weekly chores get a box a week; monthly ones a checklist
    • Page view: the sheet exactly as it prints
    • Print a month or a year, start the week on any day, pick an accent color
  15. Updated · Launched

    Cadence

    • A guided Express 15: the timer runs, the figure moves, then a rest
    • Today: what's up next, and the week's goals at a glance
    • Log each set. It tells you what you did last time
    • The week: any program on any day counts toward its goal
    • Progress: your best set each session, against the target range
    • Set your own weekly goals and the suggested week
  16. Updated · Launched

    Kiln

    • A lump of clay pulled up with one finger, then opened
    • Thrown on into a jug: a full belly, a narrow neck, the rim turned out
    • Carving a ring round the neck
    • Iron red slip, and white slip trailed over it in loops
    • A strap pulled beside the jug. Touch the wall to put it on
    • A pulled handle, and a spout drawn out of the rim
    • Sgraffito through black slip. Drag the wheel head to turn the pot round
    • Dipped in shino up to the beads. The colour comes out in the kiln
    • Inside the brick kiln, at its hottest
    • Finished, the jug goes on the shelf with the last nine
    • Tap a pot to hold it up close and turn it round
  17. Launched

    Backfill

    • Drag to a rough year, pick a season, say how sure you are
    • Memories as blurs: the less sure you are, the wider they spread
    • Type @ and the people you've tagged come up
    • A stretch has a start and an end, each as loose as you like
    • Search words or @people; everything else fades back
    • How long ago, and how old you were
    • Photos ride along as small thumbnails
    • Open a memory to see its photos large
    • The entry keeps its photos too: add more, or tap × to take one off
    • Empty years show up as open stretches; tap one and it asks a question
  18. Updated · Launched

    WordGirl

    • Polygram, being solved
    • Tap the tiles to spell: the pentagon, and five-letter words
    • Solved: 24 of 24 words · Decagon reached
    • The Normal board: a few letters locked, the rest yours to fill
    • A word that fits but isn't on the list: RAD — bonus word · 4 of 11. The star marks it
    • Normal solved: 11/11 words · 1 bonus
    • The Hard board: every line five letters. 14/14 words · 1 bonus
    • Today's bank of letters, and the mirror
    • A row against the glass: the mirror spells the rest
    • Solved at par: 1 true mirror row
    • The Easy board, and the day's dominoes
    • Two placed: tap a domino, then a square (or drag it); Rotate turns it
    • Easy, solved: every row and column a word
    • The Hard board, solved
    • Today's haiku: its title, “Fox At Dusk”, is the only clue
    • Halfway: the line so far, and the poem filling in above
    • The haiku, solved: 40 letters · 5×8 grid
    • The Poem, solved: 27 letters · 3×9 grid
    • The day's board, and the clue for its row: Row 5: Public personas
    • Sudoku first: whatever is forced, wherever it turns up. Tap a square, then a letter
    • Solved: IMAGES in row 5 · AGEISM in column 6
    • Today's Beyond A–Z board: twelve cards, and how many sets they hold
    • Two sets found: each card's pips mark the sets it's in
    • Beyond A–Z, solved: 4/4 sets · 1 miss
    • The Faces board: one letter in three typefaces, the face now the thing that varies
  19. Updated · Launched

    Inkpond

    • A cast, a bite, and a reed perch swung in to hand, then its card
    • The float out on the water. Wait for the dip
    • A carp on: hold to reel in. It fights, but the line never breaks
    • Its card: the drawing, its length, where it took, and a first for the logbook
    • The logbook: every catch taped in, best lengths, and the fish still to meet
    • Dawn, clear: the paper warms. The clock where you are sets the hour
    • Day, clear: a first visit. Pull back and let go to cast
    • Dusk in the rain. The day's weather is the same for everyone
    • Night in fog: the page goes dark and the ink goes pale
    • Tap the bank to walk it. Under the willow, something's lying in the grass to pick up
    • Places: the pond, then the pier and the loch, each opened by what you've caught
    • The pier: an iron pier off a little town, the tide coming and going under it
    • The loch, from a rowing boat, fished with lures between bare hills
  20. Updated · Launched

    Public Screening

    • Search a name, open a film, press play: it streams from the Internet Archive
    • 1,186 films, best rated first
    • One box searches titles, directors and cast: Keaton directed some, starred in more
    • A film's panel: year, length, IMDb rating, a line from Wikipedia and Watch here
    • Tap any tag for more: the director, the cast, the same decade
    • Filters: genre, decade, rating, director, actor, length and whether it plays here
  21. Launched

    Field Guide

    • In the guide: Claude interviews you about a chore chart. It asks, you pick, a plan comes out
    • The opening page: what the guide is, what you need and how long it takes
    • The quiz: six questions sort your idea into green, yellow or red
    • First session, level 0, in the Claude app: a drawing of each screen you'll see
    • First session, level 1, your own site: signing up for GitHub, screen by screen
    • The build loop: interview, research, prototype, refine, review, test, ship, and around again
    • In the guide: a game of mine on day one and today, on a slider you drag
    • The card at the end: the whole process on one printable page
  22. Updated · Launched

    Wayfind

    • Two rounds of Europe: tap the place, lock it in, see it in context, next
    • A globe with no labels. Find Egypt
    • Found Egypt: its neighbors, cities and nearby landmarks light up around it
    • Well off: Honduras lights up with its capital and neighbors, and the parallel it sits on
    • A few rounds after the miss, Honduras is back
    • The menu keeps score: Honduras, missed and then found, counts as fixed
    • Stats on day one: the map fills in as places go from new to solid
  23. Updated · Launched

    Die Loaded

    • A boss's last throw, on a phone
    • The title screen: a sepia desert, and the Deal Me In button
    • How to Play: Chips × Mult = Damage
    • High Scores: every run, with its territories, charms and tricks
    • Options: sound, pips or numerals, an accessible font, text size, handedness
    • Each showdown opens on a wanted poster: the outlaw, their bounty, their HP
    • The deal: the scorecard already reads your best hand, and what it would do
    • Keep what you like, reroll the rest (usually twice a throw)
    • Shoot: each die's Chips count up, then the hand's Mult, and the outlaw's HP drains
    • Mini-Boss: Noose-Knot Ned, with a House Rule: “A die you keep locks for one throw, then releases.”
    • Pocket one die: its face carries to your next throw, but it can't be rerolled
    • Boss: Plainsong Parson, with a House Rule: “Charms are disabled this table.”
    • The round's tally: its hands, bonuses and bounty
    • The General Store: charms, tricks, matchbooks and house dice
    • Hover (or tap) to read an item; click (or Buy) to take it
    • Your inventory: charms, tricks, matchbooks and every die in your bag
    • Strike a matchbook: pick a die, then the face to re-cut
    • The Devil's Table: the Dealer, in the first of his three forms
    • This Isn't My Final Form: no store between his forms, and a new House Rule: “You field only four dice.”
    • Final Form: no store between his forms, and a new House Rule: “A die you keep can't be let go.”
    • Boot Hill: buried in Cinder Gulch, with the run's recap
    • The Dealer folds: you walk away with your soul
  24. Updated · Launched

    Breathe

    • One box breath: four in, four held, four out, four held
    • Pick a pattern and tap the circle
    • 4-7-8, with the timer showing: the hold after a four-second breath in
    • The physiological sigh: a breath in, a second sip on top, a long breath out
    • Every pattern comes with what it is, what people report, and where it's from
    • Eight patterns: Box, 4-7-8, Coherent, Sigh, Triangle, Long exhale, Equal and Wim Hof
  25. Updated · Launched

    Ephemera

    • Search, open a film, and watch it without leaving the page
    • 8,038 films, the most viewed first
    • Filters: a subject, and a length slider drawn over how long the films run
    • Search reaches titles, descriptions and tags
    • Each film opens in a panel: year, views, description, and a Watch here button
    • List view, oldest first: the catalog starts in 1903
  26. Updated · Launched

    Container Compound

    • Adding units: pick one from the list, tap Move, tap where it goes
    • Turned sideways, the whole compound fits a phone: eight units, two decks and the running total
    • Eleven units to choose from, each with its size and a fitted-out price
    • The summary: what's in it, what it checks, and what each unit costs
    • And what isn't in that number: well, septic, power, foundations, permits
    • The same compound in 3D, on a Virginia acre with its trees and drive
  27. Launched

    Chant

    • Chanting “I stay calm”: each rep rakes a groove, and at forty a ring closes
    • A first visit: a haiku over the sand, and five old stones raked before you came
    • A new stone: say it as if it's already true. The words shape the stone
    • Chanting: every rep rakes a groove around the stone, every ten a ring
    • Back in the garden: the stone keeps its count and its rings
    • A hundred: the rings glow, and a new round can start
    • Opened again: a stone of yours beside the oldest one, with a hint while the garden is young
    • The garden at night, raked in waves
  28. Launched

    Ledger

    • The graph settling, then finding one person on it
    • A new notebook starts with a passphrase. Nobody can reset it
    • One person: their details, the circles they're in, what to ask them next
    • Notes about them. An @mention links two people, and shows on both
    • Everyone, with the follow-ups coming up
    • Search looks through names, details and every note
    • Lines are relationships; dashed ones come from @mentions in notes
    • Locked. It locks with one tap, or on its own when you leave. Everything stays encrypted
    • A trick: four cards land and the highest power takes it. It's the second trick, so the market ticks as it's taken and every card's power moves
    • The lobby on a phone
    • The waiting room, on the phone that joined
    • The rule draft on a phone
    • Playing a trick on a phone: the table above, the hand stacked below
    • Round scoring on a phone
    • Leading on a phone, in round 2
    • Game over, on the phone
    • Drawing an Area on the satellite photo with one finger, then paving it with flagstone
    • A picnic terrace planned in Byrd Park, Richmond, on its satellite photo
    • An oak goes in 40 feet across, as big as a real one
    • Every area knows its size, its square footage and its perimeter
    • Eighteen ground covers, from grass and mulch to pavers and water
    • A path drawn with one finger, smoothed into curves
    • A dimension line across the terrace, and the ruler to the building
    • Labels where you want them
    • Layers: everything on the plan, to hide, lock, rename or reorder
    • The Library: 69 things to place, each drawn at its real size
    • Export a PNG, a PDF to scale, or the project file to share
    • Type an address and pick it from the list
    • Start from an address or a blank project; your projects stay in this browser
    • The editor on the homepage, with a demo plot in Byrd Park, Richmond
    • The plotcraft.io homepage on a phone